Running a small iOS studio

How a small team ships three apps in three months and keeps shipping weekly: iOS first, one person per app, bilingual launches, review-driven roadmaps and the tooling we reuse across products.

Studio

Keeping AI costs under control in a subscription app

Every story, scene, picture and narration costs money to generate, and a subscriber pays a fixed price. How we keep generation costs predictable: caching, right-sized models, limits that feel natural, and watching cost per active user weekly.